What's the difference between Worlds and Games?
Last updated 6 months ago
Understanding this distinction is key to mastering aiga_:
Worlds are like templates or "game maps":
Contain the setting, characters, locations, factions, and background lore
Define the rules, objectives, and possible story elements
Are reusable - you can start multiple games using the same world
Take a couple of minutes to generate and cost 10-25 credits depending on Size
Can be published for others to use or kept private
Include starting scenarios, character relationships, and world dynamics
Games are individual playthroughs:
Use a World as their foundation but create unique story instances
Track your specific choices, progress, and character development
Have their own inventory, relationships, and world state changes
Can be private (solo or invite-only) or public (community-accessible)
Costs varies and are charge per event and use of images in these events
No Images: Text-only experience (lowest cost)
Medium Images: Balanced visual enhancement with reasonable credit usage
High Images: Rich, detailed illustrations for premium visual storytelling (higher cost)
Generate unique outcomes and paths even when using the same World
Think of it this way: A World is like a board game with its rules and pieces, while a Game Session is an actual playthrough of that board game with specific players making specific moves.